Update: Below you can find the VoD for the full presentation, including the Showmatches between the AI AlphaStar and Team Liquid's Grzegorz "MaNa" Komincz and Dario "TLO" Wünsch, with comment by Artosis and Rotterdam. If you want to know more details about how AlphaStar learned to play StarCraft II, check out DeepMind's blog.
When we last checked in with DeepMind, Oriol Vinyals stepped on to the BlizzCon 2018 stage to share the exciting progress their AI had made in StarCraft II. The AI, or agent, was able to perform basic macro focused strategies as well as defend against cheesy tactics like cannon rushes.
It’s only been a few months since BlizzCon but DeepMind is ready to share more information on their research. The StarCraft games have emerged as a "grand challenge" for the AI community as they're the perfect environment for benchmarking progress against problems such as planning, dealing with uncertainty and spatial reasoning.
Head over to DeepMind’s Youtube channel to learn what developments have been made.
Introducing WCS Spring, Summer, and Fall—plus GSL and the WCS Global Finals.
Competition in Europe and the Americas begins January 31.
DeepMind shares its latest updates developing AI in StarCraft II.
Balance changes, bug fixes, and a new Trophy Top in our latest StarCraft II patch.